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Updating a few of the moves
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:: Pokemon Z :: Suggestions
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Updating a few of the moves
Fireblast
When using fire blast, it only shows 1 red-tile range linear tiles, this has caused confusion time and time again among players assuming that because its only showing 1 tile range that the move can only be used on that 1 tile, when in fact Fire Blast when shot in that linear direction can travel 3-4 tiles in the direction it was used.
If possible, maybe show black tiles whilst using fire blast to show the area fire blast's range covers (similar to how discharge, bug buzz e.t.c. works)
Tickle
It lowers the opponents attack & defense by 1 stage, and then has a 3 turn cool down. Imo, 3 turns is too long, maybe turn it down to 2 turns (like fair enough if it was lowering both stats by 2 stages debuff, but its not)
Dig VS Stealth Rock
I haven't got to seen this happen, but a player told me that if they go over stealth rocks whilst underground (via dig), they still take damage from the rocks. Imo, they shouldn't take damage.
Discharge/Bug Buzz (missing damage effect sprites/icons)
Not much to say, would just be nice to see all enemies being hit by the attack having an damaging affect sprite on them. (Imo, I'd imagine discharge's icon to look like an electrical surge going through the enemy)
Edit: Now that I've got my Bug Buzz back on Scizor, I see there was some little animation. It's like a green surge happening on the Pokemon using bug buzz, but no damage affect sprite on the enemies (Meh... still would be nice to see something more tasteful on bug buzz, but its okay i guess)
When using fire blast, it only shows 1 red-tile range linear tiles, this has caused confusion time and time again among players assuming that because its only showing 1 tile range that the move can only be used on that 1 tile, when in fact Fire Blast when shot in that linear direction can travel 3-4 tiles in the direction it was used.
If possible, maybe show black tiles whilst using fire blast to show the area fire blast's range covers (similar to how discharge, bug buzz e.t.c. works)
Tickle
It lowers the opponents attack & defense by 1 stage, and then has a 3 turn cool down. Imo, 3 turns is too long, maybe turn it down to 2 turns (like fair enough if it was lowering both stats by 2 stages debuff, but its not)
Dig VS Stealth Rock
I haven't got to seen this happen, but a player told me that if they go over stealth rocks whilst underground (via dig), they still take damage from the rocks. Imo, they shouldn't take damage.
Discharge/Bug Buzz (missing damage effect sprites/icons)
Not much to say, would just be nice to see all enemies being hit by the attack having an damaging affect sprite on them. (Imo, I'd imagine discharge's icon to look like an electrical surge going through the enemy)
Edit: Now that I've got my Bug Buzz back on Scizor, I see there was some little animation. It's like a green surge happening on the Pokemon using bug buzz, but no damage affect sprite on the enemies (Meh... still would be nice to see something more tasteful on bug buzz, but its okay i guess)
Last edited by Nonentity on Sun Aug 18, 2013 1:35 am; edited 2 times in total (Reason for editing : Comments on Bug Buzz)
Saitoshi- VIP
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Re: Updating a few of the moves
Oh yeah, I mentioned before that Discharge doesn't have a sprite, but Bug Buzz too? It'd be nice if these had something... as much as I find it amusing that my Raichu just raises his arms and shit just faints magically, It'd be nicer if there was, I don't know, some flashy stuff going on. C:
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Re: Updating a few of the moves
Lol, ah yeah, least I think I remember my Scizor's bug buzz being a carbon copy of how discharge worked, just a bigger AOE space than discharge.
Wish I could test to see if i'm right about bug buzz having no sprite, but since I've lost all my egg moves (which includes bug buzz)...
Wish I could test to see if i'm right about bug buzz having no sprite, but since I've lost all my egg moves (which includes bug buzz)...
Saitoshi- VIP
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Re: Updating a few of the moves
Lol. Dat be sad story bro. But would be something to add in to the list of little things to fix. This would be something more up Zetes alley to do however
Npchunter- Posts : 446
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:: Pokemon Z :: Suggestions
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