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» Pokemon Ingame
Once upon a time... ZT. EmptyTue Oct 04, 2016 9:42 pm by Indigo

» How many levels above a Pokemon's until you cannot farm items from them anymore?
Once upon a time... ZT. EmptyWed Oct 21, 2015 2:31 am by Indigo

» Invisible walls/objects in the battle area of map
Once upon a time... ZT. EmptySun Sep 20, 2015 8:46 pm by Kamu

» Missing PZ :(
Once upon a time... ZT. EmptyThu Sep 17, 2015 2:00 am by Zete

» Temporary Pokemon Z solution.
Once upon a time... ZT. EmptySun Sep 13, 2015 10:50 pm by Zete

» A Question about Speed!
Once upon a time... ZT. EmptyFri Jun 26, 2015 4:02 am by Saitoshi

» :( Come back
Once upon a time... ZT. EmptySun Jun 14, 2015 8:02 am by Koga

» Merry Christmas
Once upon a time... ZT. EmptyMon Dec 29, 2014 10:02 pm by Zete

» Classes Introduction
Once upon a time... ZT. EmptyThu Dec 25, 2014 10:18 am by Koga

» Some Z Tactics Screenshots
Once upon a time... ZT. EmptyWed Dec 24, 2014 5:33 am by Koga

» Z Tactics: First Look
Once upon a time... ZT. EmptySun Nov 16, 2014 1:47 pm by Koga

» Double battle bug
Once upon a time... ZT. EmptySat Jul 05, 2014 2:58 am by YamaXenuz

» Rollout while asleep bug
Once upon a time... ZT. EmptyMon Jun 30, 2014 6:17 am by harzar

» An Extra field added to the Profile.
Once upon a time... ZT. EmptySat May 31, 2014 8:03 pm by Tammer

» RPG Module
Once upon a time... ZT. EmptyTue May 27, 2014 6:19 am by Tammer


Once upon a time... ZT.

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Post by Zete Tue Mar 25, 2014 8:32 am

member? u member.

Once upon a time... ZT. Z_tact10
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Post by Zete Fri Mar 28, 2014 5:07 am

nobody cares  Sad fine, just let this project die then...
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Post by Koga Fri Mar 28, 2014 6:13 am

lol i remember the slime  XD they could come together into a stronger fform right  XD?
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Post by Zete Tue Apr 01, 2014 1:11 am

Yeah Razz I have mocks for other enemies, but they'd be rather normal in respect... 

I don't think this game will ever get made tbh.
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Post by Koga Tue Apr 01, 2014 1:20 am

It will, I'm sure u said the same thing about pz when it was starting off XD just give it time and beta testers
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Post by Zete Tue Apr 01, 2014 4:53 am

No I didn't because in less than a week we already had something running with PZ, ZT is slower mainly because of the Art (since alot of the code can be just brought over)
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Post by Npchunter Fri Apr 04, 2014 3:01 am

Seem's like one of those side projects you kind of want done but aren't really putting a lot of effort into
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Post by Zete Sun Apr 06, 2014 12:13 am

I know it seems like a bad thing to say, but maybe once Pokemon Z will get shut down or something by a big company or Byond itself maybe ZT will be taken into major consideration by all the staff members... 

We'll see.
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Post by Zete Sat May 17, 2014 5:50 am

Incase anyone's interested me and Ishuri are working on Z Tactics, we're gona have a video with gameplay up later on tonight/tommorow with all the work we've done so far.

It's a tactical revolution, you'll see.
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Post by Zete Sat May 17, 2014 9:24 pm

Heres the official video! 

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