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Suggest-a-Move Thread!

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Suggest-a-Move Thread!

Post by Zete on Mon Apr 07, 2014 6:23 am

Hey this is a thread Idea I've been putting up since the first few stages of the game, where we let the players suggest ideas for ways to implement certain tactical moves into the game! Following a detailed format so we understand:

Attack Name: Dig
Description: The user digs down the first turn, gaining 2 additional MP for 1 turn, on the 2nd turn he can move in the panel he wants to attack and will damage all foes around him 1 tile range. 

And so on and so forth! I know most of you don't know all the moves in game, or if some have been made already but aren't in game etc, but if the idea is good enough we might re imlement some moves already in game with your suggestion.


Gogoo!
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Re: Suggest-a-Move Thread!

Post by Khalidz on Wed Apr 09, 2014 7:14 am

Attack name: Charge
Description:
if the user's next move is electric-type. it will deal twice the usual amount of damage. Charge also raises the user's special defense by one stage for 2 turns.

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Re: Suggest-a-Move Thread!

Post by Lexie bo Bexie on Wed Apr 09, 2014 10:10 am

Attack name: Recover
Description: =] It recovers 50% of the user's HP. Just like Synthesis. And Moonlight. Which are both in.

ADD IIIIIIIIIIIIIIIIIT
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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:06 am

Attack name: Sand Tomb
Description:Traps the user for two turns making it unable to move. Also does 1/16 of its maximum hp per turn.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:11 am

Attack name: Magnitude
Description: Randomly chooses a magnitude between 4-10. The higher up the number the more damage it does.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:15 am

Attack name: Rapid Spin
Description: Causes knockback to any enemy nearby. Also allows the user to escape any moves that trap it.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:18 am

Attack Name: Fury Swipes
Description: Hits target 2-5 times with a slashing move.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:20 am

Attack Name: Fury Cutter
Description: Each time used it doubles the power. If you miss it resets it and you can't use the skill again during that battle.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:22 am

Attack Name: Earth Power
Description: You just pickup a chunk of the ground and throw it in a straight line of 5 tiles.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:25 am

Attack Name: Charge Beam
Description: A electric type beam that shots out and hits the target. Has a chance of increasing the user's sp. attack by one stage.

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Re: Suggest-a-Move Thread!

Post by White352 on Wed Apr 09, 2014 11:30 am

Attack Name: Rock Smash
Description: When used on a enemy has a chance of lowering their defense. Power is at 20.

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Re: Suggest-a-Move Thread!

Post by Saitoshi on Thu Apr 10, 2014 7:06 am

Attack Name: Sludge Bomb
Description: Mechanics of it coding wise should be similar to the skill "Egg Bomb" IMO, just all purple. 

Hurl a sludge bomb in a linear direction, it explodes causing a small AOE of damage like the "Egg bomb" but with a chance to cause poison to all who is caught in the AOE of the explosion, friend or foe.
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Re: Suggest-a-Move Thread!

Post by Zete on Fri Apr 11, 2014 5:47 am

I like that idea Saito, could be a fun solution for poison types.

@Everyone else, you didn't get the point of the thread - I already KNOW what each moves classical purpose is from the original games, like recover healing 50% hp etc. You need to come up with a NEW way it could be implemented in the game (not that recover needs any different solutions...)

Nice spam White, takes dedication to start a new replay for a single sentence that many times - warned.
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Re: Suggest-a-Move Thread!

Post by Saitoshi on Sun Apr 13, 2014 11:16 am

Attack name: Flame Wheel
Description: The attack would be a linear attack, consisting of a 3 tile range, the user can chose which tile to attack, if there's 3 pokemon in range then the user can select the end tile and roll all 3 of them over with the flame wheel, the user appears behind the last opponent to get hit, all who were rolled on with flame wheel have a chance of being burned.

Alternatively if that last part (user appearing behind the target, like quick attack e.t.c.) is a bit of an odd feature, then just a simple linear attack, 3 tile range but can only hit the nearest opponent and brings the user in front of the opponent, with a chance to cause burn.

(Also, when the attack is launched it should show the pokemon turning into a wheel and rolling towards the target, like how the skill "Roll Out" looks when its launched, not just some instant teleport of a flaming wheel or something, imo that way it more or less matches the description of its move in most games "The user cloaks itself in fire and charges at the target.)
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Re: Suggest-a-Move Thread!

Post by Zete on Sun Apr 13, 2014 9:46 pm

So basically something like Rollout where the pokemons icon gets replaced by a Flaming Wheel?
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Re: Suggest-a-Move Thread!

Post by Saitoshi on Mon Apr 14, 2014 4:58 am

Zete wrote:So basically something like Rollout where the pokemons icon gets replaced by a Flaming Wheel?
Though tbh, I think it should be a ball of fire, not literally a tyre wheel on fire....
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Re: Suggest-a-Move Thread!

Post by Saitoshi on Mon Apr 28, 2014 6:23 am

Attack Name: Draco Meteor
Description:
Meteors/comets rain down from the sky to damage all caught in the AOE of that turn, lowers users sp.att by 2 stages.

(I figure since it's meteors that are slamming from the sky, they ain't going to hit every tile like earthquake, so I went ahead and edited a picture to give an idea of the range draco meteor would have)

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Re: Suggest-a-Move Thread!

Post by Zete on Wed Apr 30, 2014 11:09 pm

I made Draco Meteor like Moon Blast, but I was thinking of doing randomized tiles... Like it could hit any 6-7 tiles around the map at random, hoping it'd hit your foes and not your allies lol.
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Re: Suggest-a-Move Thread!

Post by Saitoshi on Fri May 02, 2014 4:42 am

Zete wrote:I made Draco Meteor like Moon Blast, but I was thinking of doing randomized tiles... Like it could hit any 6-7 tiles around the map at random, hoping it'd hit your foes and not your allies lol.

I revoke my input/idea version of Draco Meteor, I like how you've said it would work much better than what I was trying to suggest. 

 cheers
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Re: Suggest-a-Move Thread!

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