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» Pokemon Ingame
Suggest-a-Move Thread! EmptyTue Oct 04, 2016 9:42 pm by Indigo

» How many levels above a Pokemon's until you cannot farm items from them anymore?
Suggest-a-Move Thread! EmptyWed Oct 21, 2015 2:31 am by Indigo

» Invisible walls/objects in the battle area of map
Suggest-a-Move Thread! EmptySun Sep 20, 2015 8:46 pm by Kamu

» Missing PZ :(
Suggest-a-Move Thread! EmptyThu Sep 17, 2015 2:00 am by Zete

» Temporary Pokemon Z solution.
Suggest-a-Move Thread! EmptySun Sep 13, 2015 10:50 pm by Zete

» A Question about Speed!
Suggest-a-Move Thread! EmptyFri Jun 26, 2015 4:02 am by Saitoshi

» :( Come back
Suggest-a-Move Thread! EmptySun Jun 14, 2015 8:02 am by Koga

» Merry Christmas
Suggest-a-Move Thread! EmptyMon Dec 29, 2014 10:02 pm by Zete

» Classes Introduction
Suggest-a-Move Thread! EmptyThu Dec 25, 2014 10:18 am by Koga

» Some Z Tactics Screenshots
Suggest-a-Move Thread! EmptyWed Dec 24, 2014 5:33 am by Koga

» Z Tactics: First Look
Suggest-a-Move Thread! EmptySun Nov 16, 2014 1:47 pm by Koga

» Double battle bug
Suggest-a-Move Thread! EmptySat Jul 05, 2014 2:58 am by YamaXenuz

» Rollout while asleep bug
Suggest-a-Move Thread! EmptyMon Jun 30, 2014 6:17 am by harzar

» An Extra field added to the Profile.
Suggest-a-Move Thread! EmptySat May 31, 2014 8:03 pm by Tammer

» RPG Module
Suggest-a-Move Thread! EmptyTue May 27, 2014 6:19 am by Tammer


Suggest-a-Move Thread!

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Post by Zete Mon Apr 07, 2014 6:23 am

Hey this is a thread Idea I've been putting up since the first few stages of the game, where we let the players suggest ideas for ways to implement certain tactical moves into the game! Following a detailed format so we understand:

Attack Name: Dig
Description: The user digs down the first turn, gaining 2 additional MP for 1 turn, on the 2nd turn he can move in the panel he wants to attack and will damage all foes around him 1 tile range. 

And so on and so forth! I know most of you don't know all the moves in game, or if some have been made already but aren't in game etc, but if the idea is good enough we might re imlement some moves already in game with your suggestion.


Gogoo!
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Post by Khalidz Wed Apr 09, 2014 7:14 am

Attack name: Charge
Description:
if the user's next move is electric-type. it will deal twice the usual amount of damage. Charge also raises the user's special defense by one stage for 2 turns.

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Post by Lexie bo Bexie Wed Apr 09, 2014 10:10 am

Attack name: Recover
Description: =] It recovers 50% of the user's HP. Just like Synthesis. And Moonlight. Which are both in.

ADD IIIIIIIIIIIIIIIIIT
Suggest-a-Move Thread! AHS-2x10_pepper
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Post by White352 Wed Apr 09, 2014 11:06 am

Attack name: Sand Tomb
Description:Traps the user for two turns making it unable to move. Also does 1/16 of its maximum hp per turn.

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Post by White352 Wed Apr 09, 2014 11:11 am

Attack name: Magnitude
Description: Randomly chooses a magnitude between 4-10. The higher up the number the more damage it does.

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Post by White352 Wed Apr 09, 2014 11:15 am

Attack name: Rapid Spin
Description: Causes knockback to any enemy nearby. Also allows the user to escape any moves that trap it.

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Post by White352 Wed Apr 09, 2014 11:18 am

Attack Name: Fury Swipes
Description: Hits target 2-5 times with a slashing move.

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Post by White352 Wed Apr 09, 2014 11:20 am

Attack Name: Fury Cutter
Description: Each time used it doubles the power. If you miss it resets it and you can't use the skill again during that battle.

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Post by White352 Wed Apr 09, 2014 11:22 am

Attack Name: Earth Power
Description: You just pickup a chunk of the ground and throw it in a straight line of 5 tiles.

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Post by White352 Wed Apr 09, 2014 11:25 am

Attack Name: Charge Beam
Description: A electric type beam that shots out and hits the target. Has a chance of increasing the user's sp. attack by one stage.

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Post by White352 Wed Apr 09, 2014 11:30 am

Attack Name: Rock Smash
Description: When used on a enemy has a chance of lowering their defense. Power is at 20.

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Post by Saitoshi Thu Apr 10, 2014 7:06 am

Attack Name: Sludge Bomb
Description: Mechanics of it coding wise should be similar to the skill "Egg Bomb" IMO, just all purple. 

Hurl a sludge bomb in a linear direction, it explodes causing a small AOE of damage like the "Egg bomb" but with a chance to cause poison to all who is caught in the AOE of the explosion, friend or foe.
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Saitoshi23Pikachu
Pokemon 2Pokemon 2
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Zete Fri Apr 11, 2014 5:47 am

I like that idea Saito, could be a fun solution for poison types.

@Everyone else, you didn't get the point of the thread - I already KNOW what each moves classical purpose is from the original games, like recover healing 50% hp etc. You need to come up with a NEW way it could be implemented in the game (not that recover needs any different solutions...)

Nice spam White, takes dedication to start a new replay for a single sentence that many times - warned.
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Post by Saitoshi Sun Apr 13, 2014 11:16 am

Attack name: Flame Wheel
Description: The attack would be a linear attack, consisting of a 3 tile range, the user can chose which tile to attack, if there's 3 pokemon in range then the user can select the end tile and roll all 3 of them over with the flame wheel, the user appears behind the last opponent to get hit, all who were rolled on with flame wheel have a chance of being burned.

Alternatively if that last part (user appearing behind the target, like quick attack e.t.c.) is a bit of an odd feature, then just a simple linear attack, 3 tile range but can only hit the nearest opponent and brings the user in front of the opponent, with a chance to cause burn.

(Also, when the attack is launched it should show the pokemon turning into a wheel and rolling towards the target, like how the skill "Roll Out" looks when its launched, not just some instant teleport of a flaming wheel or something, imo that way it more or less matches the description of its move in most games "The user cloaks itself in fire and charges at the target.)
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Saitoshi23Pikachu
Pokemon 2Pokemon 2
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Zete Sun Apr 13, 2014 9:46 pm

So basically something like Rollout where the pokemons icon gets replaced by a Flaming Wheel?
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Post by Saitoshi Mon Apr 14, 2014 4:58 am

Zete wrote:So basically something like Rollout where the pokemons icon gets replaced by a Flaming Wheel?
Though tbh, I think it should be a ball of fire, not literally a tyre wheel on fire....
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Saitoshi23Pikachu
Pokemon 2Pokemon 2
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Saitoshi Mon Apr 28, 2014 6:23 am

Attack Name: Draco Meteor
Description:
Meteors/comets rain down from the sky to damage all caught in the AOE of that turn, lowers users sp.att by 2 stages.

(I figure since it's meteors that are slamming from the sky, they ain't going to hit every tile like earthquake, so I went ahead and edited a picture to give an idea of the range draco meteor would have)

Suggest-a-Move Thread! B835mu
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Saitoshi23Pikachu
Pokemon 2Pokemon 2
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Zete Wed Apr 30, 2014 11:09 pm

I made Draco Meteor like Moon Blast, but I was thinking of doing randomized tiles... Like it could hit any 6-7 tiles around the map at random, hoping it'd hit your foes and not your allies lol.
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Post by Saitoshi Fri May 02, 2014 4:42 am

Zete wrote:I made Draco Meteor like Moon Blast, but I was thinking of doing randomized tiles... Like it could hit any 6-7 tiles around the map at random, hoping it'd hit your foes and not your allies lol.

I revoke my input/idea version of Draco Meteor, I like how you've said it would work much better than what I was trying to suggest. 

 cheers
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Saitoshi23Pikachu
Pokemon 2Pokemon 2
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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