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I think these are bugs! (Resolved)

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I think these are bugs! (Resolved) Empty I think these are bugs! (Resolved)

Post by Empress Thu Jul 11, 2013 3:51 am

Hello!

Two things have been happening to me today that I am unsure if it is a bug. The first is if I accidentally click to soon to end my turn while my character was finishing moving spaces it would be get stuck. What I mean is if I can move 3 spaces I will click my farthest third space and click end turn before she reaches the third space and she is on the second space with the little blue square in front of her that she would move to. It then freezes the countdown and I can't do any other actions. I need to close and open the game to do something. That might just be me screwing up >_< but just wanted to report it in case.

Second In Gravel Mountain it seems to me that the very bottom corners of the board you are ableĀ  unable to move to the spaces in front of the pillars. If I was moving toward the bottom left corner and I am two squares in front of the tall block that is part of the map I am unable to move the one spaces back as if that block is two squares big. I don't think its a big deal but I thought I would mention x3.

Thanks!
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Post by Kentaro Thu Jul 11, 2013 10:57 am

Did your character finish walking or did it all just freeze? Surprised

As for the gravel mountain on, the map is like that, those squares do take 2 spots
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Post by Empress Thu Jul 11, 2013 12:35 pm

Alrightie about the mountain was not sure! and no it did not freeze. I can tell the game is still in progress for lack of better word. The character just doesn't finish the walk if I pressed the end turn too soon and your kind stuck after that. I would have to relog to move again but it cancels the battle. It hasn't happened every time but it has to me atleast 5-10 times.

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Post by Kentaro Thu Jul 11, 2013 12:37 pm

Did it happen recently? Surprised
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Post by Empress Thu Jul 11, 2013 1:21 pm

Yes multiple times today atleast 3 or 4. Do you need me to try and explain? Not sure if I explained it clear enough!

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Post by Kentaro Thu Jul 11, 2013 5:53 pm

This is fixed for the next patch!
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