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» Pokemon Ingame
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» How many levels above a Pokemon's until you cannot farm items from them anymore?
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» Invisible walls/objects in the battle area of map
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» Some Z Tactics Screenshots
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» Double battle bug
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» RPG Module
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Stat changes

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Post by Tuck Tue Jul 16, 2013 1:34 pm

Stat changes during battle are neither permanent nor unlimited. This makes them extremely unfeasible to use when one could simply use damaging moves to gain the advantage instead; fleeing whilst boosting stats reduces the amount of turns they last for and therefor nullifying their purpose further.

In addition to this, it seems as though stats have very little effect on damage dealt and the primary factors involved in this are the base damage of the move and the RNG used to give it an aspect of randomness.

I recommend that both of these issues be resolved to make stat-boosting moves viable to include on one's skillset and for offensive stats to have more precedence over the damage of a move than the RNG.
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Post by YamaXenuz Tue Jul 16, 2013 2:25 pm

It's meant to be like this; Even in the actual games. Most stat boosters give incredible advantages and if you look towards the tournaments and other people headed in the game,you rarely see someone without Agility,Swords Dance, or Focus Energy. This gives people who can't catch up and don't want to chase down immediately something to do and something to push towards their victory. 


I Don't see where you feel stats are not much towards the damage dealt; A good example of this is the current addition of gear. If I was to do any of the training on level 35+ pokemon as the level 30 my current is now without my gear,I'd take around 50-60 damage through one attack. Though with it on I take around 30. Of course this doesn't say much for damage dealt; but I assure you that when more offensive equips come out you'll see the difference more obviously.
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Yama Xenuz53Shiny Charizard
Pokemon 2Pokemon 2Yamega11Yanma
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Tuck Tue Jul 16, 2013 7:13 pm

None of this seems to mention lower leveled pokemon at all.
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Post by Kentaro Tue Jul 16, 2013 11:10 pm

The lower level pokemon do have it a bit rough as they are still learning how to play the game, but the way the formulas work is you wont see a large difference when you use a boost until you are in the higher levels. Exceptions to things like Agility, Double Team or any accuracy and evasion modifiers.
We wanted to keep the spirit of Pokemon battling but having our own twist to it!
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Post by YamaXenuz Wed Jul 17, 2013 12:44 am

It's true that it doesn't involve lower level pokemon; because the majority don't learn any buff until higher in leveling. Which couldn't be anyone's fault aside from the Pokemon games developers themselves as all the moves are derived from there.

I Agree the game has a slow start;for reasons such as Weedle only has poison sting, so you'll never get string shotted at low life and sigh with relief,aswell as there was nothing really saying "You can group with someone" You had to figure that out somehow on your own.

Maybe a slight tutorial is in order,instead of just randomly waking up? I Don't know.
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Yama Xenuz53Shiny Charizard
Pokemon 2Pokemon 2Yamega11Yanma
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Tuck Wed Jul 17, 2013 6:00 am

Well, I thank both of you for the surprisingly satisfactory responses.
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