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New Item For Caves?

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New Item For Caves?

Post by AoTakeshi on Tue Jul 23, 2013 9:35 pm

I have a suggestion of a new item in which it will help you in caves that happen to be dark, i.e the Icicle cave. These items would last for about let's say 30 min.? Or lower,  I suggested this cuz many have had trouble getting thought that cave and I am sure that there will be others like it in the future Razz.

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Re: New Item For Caves?

Post by Zete on Wed Jul 24, 2013 12:09 am

If you had trouble getting through something that means its meant to be difficult Smile means I did a good job.
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Re: New Item For Caves?

Post by Npchunter on Wed Jul 24, 2013 1:30 am

That cave is a nightmare unless you can heal xD. Snorlax gg
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Re: New Item For Caves?

Post by Epiales on Thu Jul 25, 2013 7:13 am

Difficult is fine, nightmarish and frustrating is not. ._.;
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Re: New Item For Caves?

Post by Tuck on Thu Jul 25, 2013 7:30 am

Epiales wrote:Difficult is fine, nightmarish and frustrating is not. ._.;

 I agree entirely. If a quest takes multiple IRL DAYS to complete, it is too difficult and quickly becomes boring and unbalanced.
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Re: New Item For Caves?

Post by Zete on Thu Jul 25, 2013 8:00 am

Next thing you know I'm gona have to dumb down the rest of the game so that people don't get "bored" of losing / dying, and it'll end up being a cake walk, with everyone at the latest map, with Lv80-90s all over the game...
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Re: New Item For Caves?

Post by Tuck on Thu Jul 25, 2013 8:21 am

There's a difference between a game being "challenging" and a game being a "complete and utterly repetitive grindfest"
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Re: New Item For Caves?

Post by Npchunter on Thu Jul 25, 2013 1:21 pm

Lol If you team up properly then even the Cave and Volcano quests are quick
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Re: New Item For Caves?

Post by Epiales on Thu Jul 25, 2013 6:35 pm

Gotta find the balance of not too difficult and not too easy. And I'm rapidly getting tired of kill x number quests. :/
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Re: New Item For Caves?

Post by Kentaro on Thu Jul 25, 2013 6:39 pm

Sadly the kill X quests are the easiest to make! Don't worry all of that should change once we get to the best area ever! Dunno when that will happen :c
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Re: New Item For Caves?

Post by Epiales on Thu Jul 25, 2013 6:41 pm

Lol, alright. I kinda figured it was something like that. xD
They're better than get x number of an item things drop quests, those are super obnoxious when the drop rate is low.
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Re: New Item For Caves?

Post by Kentaro on Thu Jul 25, 2013 6:42 pm

totally need to make a riddle quest that would be fun xD
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Re: New Item For Caves?

Post by Epiales on Thu Jul 25, 2013 6:54 pm

That'd be awesome. I'd love you forever. xD
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Re: New Item For Caves?

Post by Tuck on Thu Jul 25, 2013 7:03 pm

Mazes = not fun at all, purely frustration
Riddles = ok slightly better
Bosses = Well if it's possible to beat them I guess
Kill X quests = This is PURELY filler content used to extend the game length and doesn't actually make it more fun.
Fetchquests = No more than 2 and only if the area is interesting and only if it's not extremely long and only if the random encounters are feasibly dodgable

Pretty cool sandbox-stuff to do in between quests = Easy and cool but drains from game development

Actual unique strategy involved = this is completely acceptable and encouraged but requires a huge amount of effort


...but before you start making the actual game sequence fun, please do focus on the important stuff*



*LIKE THE TM SHOP
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Re: New Item For Caves?

Post by Epiales on Thu Jul 25, 2013 7:07 pm

Don't listen to tuck riddles are awesome
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Re: New Item For Caves?

Post by Tuck on Thu Jul 25, 2013 7:12 pm

 >"Don't listen to Tuck, riddles are awesome"
 >complimented riddles
 >mfw
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Re: New Item For Caves?

Post by Npchunter on Fri Jul 26, 2013 6:56 am

agreed. Riddles Naow please Very Happy. Make em side quests or something
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Re: New Item For Caves?

Post by Epiales on Fri Jul 26, 2013 6:38 pm

NPC knows what's up. He's cool. Unlike Tuck
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Re: New Item For Caves?

Post by Npchunter on Sat Jul 27, 2013 2:31 am

Very Happy The harder the riddle the better the quest reward?
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Re: New Item For Caves?

Post by Tuck on Sat Jul 27, 2013 6:16 am

...riddles aren't difficult.

They are either clever or too obscure to be poetic.


You guys probably shouldn't be bothering Kentaro about riddles, considering his writing ability. If he decides to add some riddle sidequests, he ought to contact -me- about them.
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Re: New Item For Caves?

Post by Npchunter on Sat Jul 27, 2013 6:49 am

Nah. Then a Player would know the answers. So you wouldnt be allowed to do the sidequest and that would unbalance everyone wouldnt it? xD
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Re: New Item For Caves?

Post by AoTakeshi on Sat Jul 27, 2013 12:55 pm

Ah, know I fell dumb ._.

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Re: New Item For Caves?

Post by Npchunter on Sat Jul 27, 2013 1:48 pm

Lol. Its ok, Tuck might too with his own phrase biting him 
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Re: New Item For Caves?

Post by Tuck on Sat Jul 27, 2013 2:26 pm

Npchunter wrote:Lol. Its ok, Tuck might too with his own phrase biting him 

 My phrase means little to me.
 As soon as the first player learns the answer to the riddle, everybody potentially knows the answer. There is nothing unbalanced about it; your proposition is droll.
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Re: New Item For Caves?

Post by Npchunter on Sat Jul 27, 2013 6:05 pm

No, what's unbalanced is you would have the answers without having to figure them out. Still unbalanced
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Re: New Item For Caves?

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