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Classes Introduction
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Classes Introduction
Hello guys, been a while. As you know, the Z Tactics release is right behind doors, and with that I thought to give you an introduction on which classes you will be able to play as, to give you an idea and let you prepare yourselves ahead of time
For now you'll be able to play with 4-5, while we keep on working, and adding more with time of course. So here they are, in no particular order:
Berserker
Passive: Short Fuse
Increases damage % every time it loses HP.
Lv0 Blood Rush 2 AP
Increases Damage by 5% per Cast, Stacks.
Lasts 3 turns.
Lv0 Blunt Strike 3 AP
Physical Damage 40 Base Power
Accuracy 100%
Range 1 (Can Cast on Allies)
Line of Sight: n/a
Lv7 Leaping Strike 5 AP
Physical Damage 60 Base Power
Accuracy 75%
Range 3
Line of Sight: Yes.
User leaps forward dealing damage, also transports the user closer to target.
Lv10 Weapon Sharpen 5 AP
Increases Damage by 35%, only lasts 1 turn.
Can be cast on Allies.
Lv15 Total Focus 6 AP
Highly Increases Chances to deal a Critical Hit next turn.
Self Buff.
Lv20 Frenzy Slash 6 AP
Physical Damage 95 Base Power
Accuracy 85%
Range: AoE (Including Diagonals)
Line of Sight: n/a
High Chance to inflict Bleeding Status.
Shadowalker
Passive: Final Blow
When the Shadowalker deals damage to a target from behind the Critical % increases, ignores the foes physical defense and increases overall damage by 33%.
Lv0 Slap Chop 2 AP
Physical Damage 20 Base Power
Accuracy 100%
Range 1
Line of Sight: n/a
This attack has a chance to turn the foe around.
Lv0 Invisibility 6 AP
The user turns Invisible for 3 turns, increases MP by 1 - If the user attacks the Invisible effect ends, an attack done while Invisible is treated as a "Surprise Attack" and deals 15%
more damage.
Cooldown: 4 Turns.
Lv4 Venomous Blow 3 AP
Physical Damage 40 Base Power
Accuracy 100%
Range 1
Line of Sight: n/a
This attack has a 25% chance of Poisoning the foe.
Lv8 Body Duplication 6 AP
The user clones himself and creates a mindless clone. The Clone will have half the users stats, but will disappear once hit by any move (1 HP).
Cooldown: 5 Turns.
Lv13 Flash Dash 3 AP
The user dashes forward 2 tiles ahead. If the user dashes into a dense object he will receive damage, if he dashes into a player they will both receive damage, and the foe will be knocked back 1 tile.
Lv19 Assasination 7 AP
Physical Damage 150 Base Power
Accuracy 30%
Range 1
Line of Sight: n/a
This attacks accuracy doubles when executed from behind.
Pixie
Passive: Mother Natures Child
Bounces back all status effect inflictions back to the foe that inflicted it.
- This Player cannot be inflicted any Status effects under any circumstances.
Lv0 Fairy Sprinkle 4 AP
Increases the user and everyone in a 2 panel ranges AP by 1 (including foes).
Lasts 5 Turns.
Cooldown 9 Turns.
Lv0 Sticks n' Stones 3 AP
Physical Damage 25 Base Power
Accuracy 95%
Range 1
This attack hits twice.
Lv6 Acqua Santa 5 AP
Heals 50 Base Power (Special Damage Based)
Accuracy 100%
Range 1-2
Line of Sight: Yes
Heals either user or allies with holy water, if used on undeads it inflicts 100 base power special damage on them.
Lv12 Natural Perimeter 6 AP
The Pixie creates a 3x3 box around itself in which all status afflictions disappear, and none can be inflicted on anyone in this perimeter.
Lv16 Scented Breeze 5 AP
The user and its party members gain +2 MP for 3 turns.
Cooldown: 7 Turns
Lv20 Cheeky Bunny Summon 6 AP
The Pixie Summons a curative mob that will move about in the field giving small heals to allies in need.
The Bunnys stats = 5% of that of the users.
Necromancer
Passive: Undead Army
For every allied Undead mob summoned by the Necromancer, the user gains 5% Intelligence.
Lv0 Dark Ball 4 AP
Special Damage 60 Base Power
Accuracy 100%
Range 1-3 (Linear)
Line of Sight: Yes
This attack has a 15% chance to lower the enemies Spirit slightly.
Lv0 Hex 3 AP
Special Damage 20 Base Power
Accuracy 100%
Has a 30% Chance to Curse the enemy.
Lv4 Blood Bath 4 AP
Range 1-2
Lays a Blood Puddle in which the user or a Summoned Scheletton
may heal in when above of (Heals 5% HP).
Cooldown 4 Turns.
Stacks only 2 in one panel. Disappears after 6 Turns.
Lv7 Undead Ritual 6 AP
The user Summons a Scheletton to aid him in battle.
Cooldown: 7 Turns.
Lv12 Venom Pool 4 AP
Lays a Poisonous Puddle in which any foe that steps on will be damaged
for a set damage of 15 base Intelligence power, (from Caster) and
receive Poisoned status.
Cooldown: 4 Turns.
Stacks up to 2 in one panel. Disappears after 6 Turns.
Lv18 Dark Resurrection 6 AP
This Spell can only be used after an Ally suffers defeat in battle.
The user revives the ally in the form of a Scheletton, which is
AI-Controlled, and aids the user in battle, the Scheletton retains
a small percentage of the players stats from which it is summoned
from.
Cooldown: 8 Turns.
Pyromaniac
Passive: Burn, Baby Burn! Disco Inferno.
The Pyromaniac deals x1.5 damage on a foe that has already
been burned throughout the battle.
Lv0 Tank! AP 5
Places a Gas Tank with set stats depending on
the users Level, and a limited supply of uses. Once
the tank runs out, it explodes dealing 200 damage
in a diamond shaped AoE up to 2 tiles away.
The Tank contains 10 Gas Tokens, once they're all
used up it explodes.
> If the Gas Tanks HP goes down to 0 it explodes,
dealing damage to everyone around all & foes.
Cooldown: 3 Turns (Can Summon 1 Tank for every 20
Levels of the User, IE: Lv40 Pyro can Summon 2 Tanks)
Lv0 Quick Burst AP 3
Special Based 40 Damage
Accuracy 100%
Range: 1-2 Linear (from the Tanks position)
Has a 10% Chance to Burn the foe.
Takes one gas token upon use.
Lv4 Kickin' it AP 2
The user kicks the tank and makes it roll forward by
2 tiles. Deals 10 physical based damage if it rolls on
a user or a mob, has a 30% Chance to Explode upon
contact with a physical object.
Lv10 Consumable Flame AP 4
50 Special Based Damage
This blue fire Heals Pyromaniac Classes, and deals
damage on all other classes.
Takes 2 gas token upon use.
Range: 1
Cooldown: 2 Turns
Lv15 Cross-Fire AP 5
Special Based 75 Damage
Accuracy 100%
Range 1-2 X-Shaped AoE (from the Tanks position)
Has a 20% Chance to Burn foe.
Takes 3 gas tokens upon use.
Lv20 Open Furnace AP 6
Special Based 120 Damage
Accuracy 95%
AoE damage
Range: 1-5 in all 4 directions at the same time.
Spouts fire in every direction, has a 30% Chance
to burn foes.
Takes 4 gas Tokens to use.
The question is, what are you going to be?
For now you'll be able to play with 4-5, while we keep on working, and adding more with time of course. So here they are, in no particular order:
Berserker
Passive: Short Fuse
Increases damage % every time it loses HP.
Lv0 Blood Rush 2 AP
Increases Damage by 5% per Cast, Stacks.
Lasts 3 turns.
Lv0 Blunt Strike 3 AP
Physical Damage 40 Base Power
Accuracy 100%
Range 1 (Can Cast on Allies)
Line of Sight: n/a
Lv7 Leaping Strike 5 AP
Physical Damage 60 Base Power
Accuracy 75%
Range 3
Line of Sight: Yes.
User leaps forward dealing damage, also transports the user closer to target.
Lv10 Weapon Sharpen 5 AP
Increases Damage by 35%, only lasts 1 turn.
Can be cast on Allies.
Lv15 Total Focus 6 AP
Highly Increases Chances to deal a Critical Hit next turn.
Self Buff.
Lv20 Frenzy Slash 6 AP
Physical Damage 95 Base Power
Accuracy 85%
Range: AoE (Including Diagonals)
Line of Sight: n/a
High Chance to inflict Bleeding Status.
Shadowalker
Passive: Final Blow
When the Shadowalker deals damage to a target from behind the Critical % increases, ignores the foes physical defense and increases overall damage by 33%.
Lv0 Slap Chop 2 AP
Physical Damage 20 Base Power
Accuracy 100%
Range 1
Line of Sight: n/a
This attack has a chance to turn the foe around.
Lv0 Invisibility 6 AP
The user turns Invisible for 3 turns, increases MP by 1 - If the user attacks the Invisible effect ends, an attack done while Invisible is treated as a "Surprise Attack" and deals 15%
more damage.
Cooldown: 4 Turns.
Lv4 Venomous Blow 3 AP
Physical Damage 40 Base Power
Accuracy 100%
Range 1
Line of Sight: n/a
This attack has a 25% chance of Poisoning the foe.
Lv8 Body Duplication 6 AP
The user clones himself and creates a mindless clone. The Clone will have half the users stats, but will disappear once hit by any move (1 HP).
Cooldown: 5 Turns.
Lv13 Flash Dash 3 AP
The user dashes forward 2 tiles ahead. If the user dashes into a dense object he will receive damage, if he dashes into a player they will both receive damage, and the foe will be knocked back 1 tile.
Lv19 Assasination 7 AP
Physical Damage 150 Base Power
Accuracy 30%
Range 1
Line of Sight: n/a
This attacks accuracy doubles when executed from behind.
Pixie
Passive: Mother Natures Child
Bounces back all status effect inflictions back to the foe that inflicted it.
- This Player cannot be inflicted any Status effects under any circumstances.
Lv0 Fairy Sprinkle 4 AP
Increases the user and everyone in a 2 panel ranges AP by 1 (including foes).
Lasts 5 Turns.
Cooldown 9 Turns.
Lv0 Sticks n' Stones 3 AP
Physical Damage 25 Base Power
Accuracy 95%
Range 1
This attack hits twice.
Lv6 Acqua Santa 5 AP
Heals 50 Base Power (Special Damage Based)
Accuracy 100%
Range 1-2
Line of Sight: Yes
Heals either user or allies with holy water, if used on undeads it inflicts 100 base power special damage on them.
Lv12 Natural Perimeter 6 AP
The Pixie creates a 3x3 box around itself in which all status afflictions disappear, and none can be inflicted on anyone in this perimeter.
Lv16 Scented Breeze 5 AP
The user and its party members gain +2 MP for 3 turns.
Cooldown: 7 Turns
Lv20 Cheeky Bunny Summon 6 AP
The Pixie Summons a curative mob that will move about in the field giving small heals to allies in need.
The Bunnys stats = 5% of that of the users.
Necromancer
Passive: Undead Army
For every allied Undead mob summoned by the Necromancer, the user gains 5% Intelligence.
Lv0 Dark Ball 4 AP
Special Damage 60 Base Power
Accuracy 100%
Range 1-3 (Linear)
Line of Sight: Yes
This attack has a 15% chance to lower the enemies Spirit slightly.
Lv0 Hex 3 AP
Special Damage 20 Base Power
Accuracy 100%
Has a 30% Chance to Curse the enemy.
Lv4 Blood Bath 4 AP
Range 1-2
Lays a Blood Puddle in which the user or a Summoned Scheletton
may heal in when above of (Heals 5% HP).
Cooldown 4 Turns.
Stacks only 2 in one panel. Disappears after 6 Turns.
Lv7 Undead Ritual 6 AP
The user Summons a Scheletton to aid him in battle.
Cooldown: 7 Turns.
Lv12 Venom Pool 4 AP
Lays a Poisonous Puddle in which any foe that steps on will be damaged
for a set damage of 15 base Intelligence power, (from Caster) and
receive Poisoned status.
Cooldown: 4 Turns.
Stacks up to 2 in one panel. Disappears after 6 Turns.
Lv18 Dark Resurrection 6 AP
This Spell can only be used after an Ally suffers defeat in battle.
The user revives the ally in the form of a Scheletton, which is
AI-Controlled, and aids the user in battle, the Scheletton retains
a small percentage of the players stats from which it is summoned
from.
Cooldown: 8 Turns.
Pyromaniac
Passive: Burn, Baby Burn! Disco Inferno.
The Pyromaniac deals x1.5 damage on a foe that has already
been burned throughout the battle.
Lv0 Tank! AP 5
Places a Gas Tank with set stats depending on
the users Level, and a limited supply of uses. Once
the tank runs out, it explodes dealing 200 damage
in a diamond shaped AoE up to 2 tiles away.
The Tank contains 10 Gas Tokens, once they're all
used up it explodes.
> If the Gas Tanks HP goes down to 0 it explodes,
dealing damage to everyone around all & foes.
Cooldown: 3 Turns (Can Summon 1 Tank for every 20
Levels of the User, IE: Lv40 Pyro can Summon 2 Tanks)
Lv0 Quick Burst AP 3
Special Based 40 Damage
Accuracy 100%
Range: 1-2 Linear (from the Tanks position)
Has a 10% Chance to Burn the foe.
Takes one gas token upon use.
Lv4 Kickin' it AP 2
The user kicks the tank and makes it roll forward by
2 tiles. Deals 10 physical based damage if it rolls on
a user or a mob, has a 30% Chance to Explode upon
contact with a physical object.
Lv10 Consumable Flame AP 4
50 Special Based Damage
This blue fire Heals Pyromaniac Classes, and deals
damage on all other classes.
Takes 2 gas token upon use.
Range: 1
Cooldown: 2 Turns
Lv15 Cross-Fire AP 5
Special Based 75 Damage
Accuracy 100%
Range 1-2 X-Shaped AoE (from the Tanks position)
Has a 20% Chance to Burn foe.
Takes 3 gas tokens upon use.
Lv20 Open Furnace AP 6
Special Based 120 Damage
Accuracy 95%
AoE damage
Range: 1-5 in all 4 directions at the same time.
Spouts fire in every direction, has a 30% Chance
to burn foes.
Takes 4 gas Tokens to use.
The question is, what are you going to be?
Last edited by Zete on Wed Dec 24, 2014 5:48 am; edited 1 time in total
Re: Classes Introduction
Dam I'm hype XD ima make a pixie in all MMOs and games with classes I'm always healer/support
Koga- Posts : 490
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Re: Classes Introduction
Shadow walker, Necromancer or Pyromaniac...not sure which one from those
Indigo- Admin
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Z Gaming Names
Pokemon Z Pokemon(s):Pokemon Z Pokemon(s) Name Level Pokemon Pokemon 1 Indigo 46 Gardevoir Pokemon 2 Indukai 23 Pikachu Pokemon 3
Z Tactic Character(s):Z Tactic Character(s) Name Level Class Character 1 Character 2 Character 3
Re: Classes Introduction
Indigo be my necro XD. Sai can be the shadow walker then all we need is a tank lol
Koga- Posts : 490
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Re: Classes Introduction
well necromancer isnt exacly a tank, but i guess i could use it xD take full use of your dead bodies =D
Indigo- Admin
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Z Gaming Names
Pokemon Z Pokemon(s):Pokemon Z Pokemon(s) Name Level Pokemon Pokemon 1 Indigo 46 Gardevoir Pokemon 2 Indukai 23 Pikachu Pokemon 3
Z Tactic Character(s):Z Tactic Character(s) Name Level Class Character 1 Character 2 Character 3
Re: Classes Introduction
Lol u ain't the tank XD ur range/support if ur necro XD the berserker is the tank/attacker so far lol woody could be that cuz he like being a tank from what I seen
Koga- Posts : 490
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Re: Classes Introduction
Kappas are going to be the main tanks probably, the blue guys. They're close range stunners, pullers and throwers.
Re: Classes Introduction
Sweet :Dso ur gonna be our kappa and they sound like. Trolls XD ppl gonna hate to fight them lol
Koga- Posts : 490
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Re: Classes Introduction
Lol cuz yours can go ssj4?
Koga- Posts : 490
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Re: Classes Introduction
Zete wrote:Heres a spoof of whats to come in the future...
TBA Class, Coming soon-ish:
Lol... I swear, any time I see overly muscled things, I instantly picture a Mega Swampert.
Jeez though, aside from that, this penguin looking dude looks pretty cool, like seriously, I ain't looking to get into a fight with something that looks like that, the onslaught would be real.
I'm tagging in Koga or someone for those fights.
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Z Gaming Names
Pokemon Z Pokemon(s):Pokemon Z Pokemon(s) Name Level Pokemon Pokemon 1 Saitoshi 23 Pikachu Pokemon 2 Pokemon 3
Z Tactic Character(s):Z Tactic Character(s) Name Level Class Character 1 Character 2 Character 3
Re: Classes Introduction
O.o naw senpai don't tag me in cuz they gonna make pixie dust with me lmao
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