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2nd Attack per turn bug. EmptyTue Oct 04, 2016 9:42 pm by Indigo

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2nd Attack per turn bug. EmptySun Sep 13, 2015 10:50 pm by Zete

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2nd Attack per turn bug. EmptySat May 31, 2014 8:03 pm by Tammer

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2nd Attack per turn bug. EmptyTue May 27, 2014 6:19 am by Tammer


2nd Attack per turn bug.

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2nd Attack per turn bug. Empty 2nd Attack per turn bug.

Post by velsiyah Wed Mar 05, 2014 7:33 pm

I was doing some reading and saw how you were having trouble with multi-hits dealing half damage after the first hit. Well, while pondering that and how it was fixed, I was playing my Munchlax. I am killing rattatas for the first mission, and I can use 2 tackles per turn. Well I was noticing that my first one per turn would hit for 6 or 7, and my 2nd one always hit for 3. Is this intentional, or is it a similar bug to the multihits?

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Post by velsiyah Wed Mar 05, 2014 8:35 pm

Further testing shows that the reduction of the second hit's damage by what appears to be half occurs even if used to strike another opponent.

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Post by Indigo Wed Mar 05, 2014 9:31 pm

it is on purpose, zete wanted nerf attacks that can be used twice, annoying nerf but it happened
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Indigo46Gardevoir
Pokemon 2Pokemon 2Indukai23Pikachu
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by Npchunter Thu Mar 06, 2014 1:22 am

Strong players combo moves :3
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Post by Indigo Thu Mar 06, 2014 1:23 am

some characters dont have such possibility xD my mime only twice hitting move is confusion
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Z Gaming Names
Pokemon Z Pokemon(s):
Pokemon Z Pokemon(s)NameNameLevelLevelPokemonPokemon
Pokemon 1Pokemon 1Indigo46Gardevoir
Pokemon 2Pokemon 2Indukai23Pikachu
Pokemon 3Pokemon 3

Z Tactic Character(s):
Z Tactic Character(s)NameNameLevelLevelClassClass
Character 1Character 1
Character 2Character 2
Character 3Character 3

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Post by velsiyah Thu Mar 06, 2014 10:30 am

Using two different attacks definitely fixes the problem, and I can see where this intentional damage decrease is a huge benefit when fighting against the environment (sometimes), but it can also be sort of detrimental to the player. But if it is purposeful, then cool.

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Post by Kentaro Thu Mar 06, 2014 3:17 pm

This was done on purpose to have people use a variety of moves instead of just 1 over and over if it was like 3 PP. Let's say Tackle which is 3PP it is 40 Base Attack, now if you did it twice in 1 turn that is essentially an 80 Base Attack with Knock back. So if you were to use the same attack like Tackle in the same turn the 2nd hit would be halved, this doesn't apply to Multi hit attacks such as a Double Slap that will hit normally until you try to use Double Slap again in the same turn
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