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» Pokemon Ingame
July 18th, v1.6 EmptyTue Oct 04, 2016 9:42 pm by Indigo

» How many levels above a Pokemon's until you cannot farm items from them anymore?
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» Invisible walls/objects in the battle area of map
July 18th, v1.6 EmptySun Sep 20, 2015 8:46 pm by Kamu

» Missing PZ :(
July 18th, v1.6 EmptyThu Sep 17, 2015 2:00 am by Zete

» Temporary Pokemon Z solution.
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» A Question about Speed!
July 18th, v1.6 EmptyFri Jun 26, 2015 4:02 am by Saitoshi

» :( Come back
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» Merry Christmas
July 18th, v1.6 EmptyMon Dec 29, 2014 10:02 pm by Zete

» Classes Introduction
July 18th, v1.6 EmptyThu Dec 25, 2014 10:18 am by Koga

» Some Z Tactics Screenshots
July 18th, v1.6 EmptyWed Dec 24, 2014 5:33 am by Koga

» Z Tactics: First Look
July 18th, v1.6 EmptySun Nov 16, 2014 1:47 pm by Koga

» Double battle bug
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» Rollout while asleep bug
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» An Extra field added to the Profile.
July 18th, v1.6 EmptySat May 31, 2014 8:03 pm by Tammer

» RPG Module
July 18th, v1.6 EmptyTue May 27, 2014 6:19 am by Tammer


July 18th, v1.6

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July 18th, v1.6 Empty July 18th, v1.6

Post by Kentaro Thu Jul 18, 2013 8:04 pm

Woot woot! We finally opened the area past the Snow! Players who have finished the Back to the Present Quest can now sneak in between the big ice mounds that was fortified by Celebi's magic!

The new area includes many new Pokemon along with new Eggs, New Battle Maps and new Quests! This area will eventually lead to the Desert Area which players can see in the updated game map! The Game Map has zoom in and zoom out features so Players can adjust to how big they want to see it!

There were many complaints about the immediately being forced into a new battle after finishing one! We have fixed this problem by adding a 3 second immunity! Players wont be able to enter a battle for 3 seconds right after they are teleported back into the world from a battle! But because of this new feature I also added a feature that sometimes wild Pokemon will be aggressive! Meaning they will want to pick a fight with you! If you encounter an Aggressive Wild Pokemon, it will start walking towards you for a battle!

On a side note! We have also Nerfed Ice Shard's range from 5 to 4! We noticed that the range was too great!


Last edited by Kentaro on Tue Feb 25, 2014 5:46 pm; edited 1 time in total
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Empress Fri Jul 19, 2013 3:51 am

Lovely! If you are able to say does that means the new eggs are in the new area solely or there are also some new eggs in the previous areas as well?

Either way awsome!

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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Tuck Fri Jul 19, 2013 6:37 am

You should probably nerf your exclamation points while you're at it.

But anyways, the update was pretty good.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Zete Fri Jul 19, 2013 7:22 am

Tuck wrote:You should probably nerf your exclamation points while you're at it.

But anyways, the update was pretty good.

You're asking too much of him.


Yes this means new Gen 1 and 2 Eggs. Gen 3 Eggs will be implemented with the next map I think.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Kentaro Fri Jul 19, 2013 7:56 am

!!!!! But I love my exclamation marks!

 And that is why children, I shouldn't write updates at 2am in the morning.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Empress Fri Jul 19, 2013 10:29 am

I did not mean it by gen 3 if that is what it looked like I implied! I was only asking if by new eggs you meant the new area or if it meant that as well as some of the pokemon in previous areas that didn't drop eggs now will.

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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Kentaro Fri Jul 19, 2013 5:20 pm

Well the thing is right now only Pokemon from Gen 1 and Gen 2 are in, so until we start adding the Gen 3 eggs those wont drop, same with Gen 4
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Tuck Fri Jul 19, 2013 7:34 pm

Kentaro, the three-second rule doesn't actually work.

I've been TRAPPED in the Blue Nest Pass for about 5 minutes now.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Epiales Fri Jul 19, 2013 7:42 pm

It's like pidgey hell.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Zete Sat Jul 20, 2013 12:16 am

Epiales wrote:It's like pidgey hell.

 This made me lol. 

Come on guys can't be that bad... Just grab a Pikachu buddy and zoom past it.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Npchunter Sat Jul 20, 2013 5:05 am

Lol, or this is the part where you learn to carefully step around the pidgeys. Might be a bit harder with aggro tho July 18th, v1.6 Icon_lol
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Tuck Sat Jul 20, 2013 5:38 am

Zete wrote:

 This made me lol. 

Come on guys can't be that bad... Just grab a Pikachu buddy and zoom past it.
The worst part is that she -was- pikachu... and I was a level 19 Mr. Mime.

Our problem wasn't killing them so much as avoiding them; every time we finished one set, another 5 had spawned around us, boxing us in.

We would have been able to dodge more if server latency did not affect being able to dodge them; having a person on our team with high ping affects us in only one way: we'll constantly be dragged into battles.
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July 18th, v1.6 Empty Re: July 18th, v1.6

Post by Epiales Sat Jul 20, 2013 11:25 am

And if I ever stop paying attention to type on the forums so help me god they'll be everywhere immediately. |D
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July 18th, v1.6 Empty Re: July 18th, v1.6

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