Log In
Log In
Log in
Latest topics
New Item For Caves?
+3
Npchunter
Zete
AoTakeshi
7 posters
:: Pokemon Z :: Suggestions
Page 1 of 2
Page 1 of 2 • 1, 2
New Item For Caves?
I have a suggestion of a new item in which it will help you in caves that happen to be dark, i.e the Icicle cave. These items would last for about let's say 30 min.? Or lower, I suggested this cuz many have had trouble getting thought that cave and I am sure that there will be others like it in the future .
AoTakeshi- Posts : 31
Points : 4028
Reputation : 0
Join date : 2013-07-06
Z Gaming Names
Pokemon Z Pokemon(s):Pokemon Z Pokemon(s) Name Level Pokemon Pokemon 1 Pokemon 2 Pokemon 3
Z Tactic Character(s):Z Tactic Character(s) Name Level Class Character 1 Character 2 Character 3
Re: New Item For Caves?
If you had trouble getting through something that means its meant to be difficult means I did a good job.
Re: New Item For Caves?
That cave is a nightmare unless you can heal xD. Snorlax gg
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
Difficult is fine, nightmarish and frustrating is not. ._.;
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Re: New Item For Caves?
Epiales wrote:Difficult is fine, nightmarish and frustrating is not. ._.;
I agree entirely. If a quest takes multiple IRL DAYS to complete, it is too difficult and quickly becomes boring and unbalanced.
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
Next thing you know I'm gona have to dumb down the rest of the game so that people don't get "bored" of losing / dying, and it'll end up being a cake walk, with everyone at the latest map, with Lv80-90s all over the game...
Re: New Item For Caves?
There's a difference between a game being "challenging" and a game being a "complete and utterly repetitive grindfest"
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
Lol If you team up properly then even the Cave and Volcano quests are quick
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
Gotta find the balance of not too difficult and not too easy. And I'm rapidly getting tired of kill x number quests. :/
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Re: New Item For Caves?
Sadly the kill X quests are the easiest to make! Don't worry all of that should change once we get to the best area ever! Dunno when that will happen :c
Kentaro- Admin
- Posts : 94
Points : 5250
Reputation : 2
Join date : 2013-07-03
Location : Australia, Brisbane
Re: New Item For Caves?
Lol, alright. I kinda figured it was something like that. xD
They're better than get x number of an item things drop quests, those are super obnoxious when the drop rate is low.
They're better than get x number of an item things drop quests, those are super obnoxious when the drop rate is low.
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Re: New Item For Caves?
totally need to make a riddle quest that would be fun xD
Kentaro- Admin
- Posts : 94
Points : 5250
Reputation : 2
Join date : 2013-07-03
Location : Australia, Brisbane
Re: New Item For Caves?
That'd be awesome. I'd love you forever. xD
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Re: New Item For Caves?
Mazes = not fun at all, purely frustration
Riddles = ok slightly better
Bosses = Well if it's possible to beat them I guess
Kill X quests = This is PURELY filler content used to extend the game length and doesn't actually make it more fun.
Fetchquests = No more than 2 and only if the area is interesting and only if it's not extremely long and only if the random encounters are feasibly dodgable
Pretty cool sandbox-stuff to do in between quests = Easy and cool but drains from game development
Actual unique strategy involved = this is completely acceptable and encouraged but requires a huge amount of effort
...but before you start making the actual game sequence fun, please do focus on the important stuff*
*LIKE THE TM SHOP
Riddles = ok slightly better
Bosses = Well if it's possible to beat them I guess
Kill X quests = This is PURELY filler content used to extend the game length and doesn't actually make it more fun.
Fetchquests = No more than 2 and only if the area is interesting and only if it's not extremely long and only if the random encounters are feasibly dodgable
Pretty cool sandbox-stuff to do in between quests = Easy and cool but drains from game development
Actual unique strategy involved = this is completely acceptable and encouraged but requires a huge amount of effort
...but before you start making the actual game sequence fun, please do focus on the important stuff*
*LIKE THE TM SHOP
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
Don't listen to tuck riddles are awesome
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Re: New Item For Caves?
>"Don't listen to Tuck, riddles are awesome"
>complimented riddles
>mfw
>complimented riddles
>mfw
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
agreed. Riddles Naow please . Make em side quests or something
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
NPC knows what's up. He's cool. Unlike Tuck
Epiales- Posts : 53
Points : 4007
Reputation : 0
Join date : 2013-07-19
Age : 30
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
...riddles aren't difficult.
They are either clever or too obscure to be poetic.
You guys probably shouldn't be bothering Kentaro about riddles, considering his writing ability. If he decides to add some riddle sidequests, he ought to contact -me- about them.
They are either clever or too obscure to be poetic.
You guys probably shouldn't be bothering Kentaro about riddles, considering his writing ability. If he decides to add some riddle sidequests, he ought to contact -me- about them.
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
Nah. Then a Player would know the answers. So you wouldnt be allowed to do the sidequest and that would unbalance everyone wouldnt it? xD
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
Ah, know I fell dumb ._.
AoTakeshi- Posts : 31
Points : 4028
Reputation : 0
Join date : 2013-07-06
Z Gaming Names
Pokemon Z Pokemon(s):Pokemon Z Pokemon(s) Name Level Pokemon Pokemon 1 Pokemon 2 Pokemon 3
Z Tactic Character(s):Z Tactic Character(s) Name Level Class Character 1 Character 2 Character 3
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Re: New Item For Caves?
Npchunter wrote:Lol. Its ok, Tuck might too with his own phrase biting him
My phrase means little to me.
As soon as the first player learns the answer to the riddle, everybody potentially knows the answer. There is nothing unbalanced about it; your proposition is droll.
Tuck- Posts : 104
Points : 4103
Reputation : 1
Join date : 2013-07-16
Re: New Item For Caves?
No, what's unbalanced is you would have the answers without having to figure them out. Still unbalanced
Npchunter- Posts : 446
Points : 4503
Reputation : 0
Join date : 2013-07-12
Location : Lost in the mists of the Master Lurker
Page 1 of 2 • 1, 2
:: Pokemon Z :: Suggestions
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Tue Oct 04, 2016 9:42 pm by Indigo
» How many levels above a Pokemon's until you cannot farm items from them anymore?
Wed Oct 21, 2015 2:31 am by Indigo
» Invisible walls/objects in the battle area of map
Sun Sep 20, 2015 8:46 pm by Kamu
» Missing PZ :(
Thu Sep 17, 2015 2:00 am by Zete
» Temporary Pokemon Z solution.
Sun Sep 13, 2015 10:50 pm by Zete
» A Question about Speed!
Fri Jun 26, 2015 4:02 am by Saitoshi
» :( Come back
Sun Jun 14, 2015 8:02 am by Koga
» Merry Christmas
Mon Dec 29, 2014 10:02 pm by Zete
» Classes Introduction
Thu Dec 25, 2014 10:18 am by Koga
» Some Z Tactics Screenshots
Wed Dec 24, 2014 5:33 am by Koga
» Z Tactics: First Look
Sun Nov 16, 2014 1:47 pm by Koga
» Double battle bug
Sat Jul 05, 2014 2:58 am by YamaXenuz
» Rollout while asleep bug
Mon Jun 30, 2014 6:17 am by harzar
» An Extra field added to the Profile.
Sat May 31, 2014 8:03 pm by Tammer
» RPG Module
Tue May 27, 2014 6:19 am by Tammer